Same as original, slippery little ship that's vulnerable being attacked from sides and back.īest Brawler variant imo, with built-in Safety overrides you can have a mini SO Hammerhead for yourself. In early game you could do some fancy work with Ion Pulsers, it's just that I haven't found it worthwhile being captained by AI. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. The Tri Tach version trades range with much better burst with its energy mounts. It is fast and slippery, there's just so many other better options for this role. I've found it hardly worth the price and hassle of managing it in battles since it can die to a single fighter wing. Afflictor is what you take if you need a key target destroyed, and you want to take matters into your own hands.įire support frigate with 2 medium ballistics makes it a handy escort, but the ship itself is very vulnerable due to all of its mounts being hardpoints. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. All that for not even an expensive cost which makes it better than most AI phase ships. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. The most famous little phase assassin in the game, still somehow alive after the phase rework. There's probably a bunch of other folks including new people who figured out which freighter/tanker/transport is most efficient. There will be no civilian ships in my lists since I'm first and foremost a bounty hunter who spends a lot of time in combat. I will naturally take campaign stats into account because after all, it's the campaign where people decide what to do with their credits.ītw I'm not an egomaniac, it's already hard to find some posts here so I added something on the side to make it easier to find if needed. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. Made a great one a while back so this is going to be heavily inspired by it since there's no need to fix what ain't broken. Saw there's a demand for decent up to date tier lists so I thought might as well make one.
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